Anton-s Opengl 4 Tutorials Books Pdf File Page

Anton-s Opengl 4 Tutorials Books Pdf File Page

// Create and link the program GLuint program = glCreateProgram(); glAttachShader(program, vertexShader); glAttachShader(program, fragmentShader); glLinkProgram(program);

return 0; } This example demonstrates how to create a simple OpenGL 4 program, including setting up the window, creating and compiling shaders, and drawing a triangle. Anton-s OpenGL 4 Tutorials books pdf file

GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4 Tutorial", NULL, NULL); if (!window) { glfwTerminate(); return -1; } // Create and link the program GLuint program

// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader); including setting up the window

glfwSwapBuffers(window); glfwPollEvents(); }