// Move over obstacle float elapsedTime = 0; float duration = 0.5f; // Hardcoded vault duration Vector3 startPos = transform.position; Vector3 endPos = startPos + transform.forward * vaultDistance + Vector3.up * vaultHeight;

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false;

void Update()

bool IsWalled() // Raycast to sides RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f)

void Start() rb = GetComponent<Rigidbody>();

while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;

Fe Parkour Script Page

// Move over obstacle float elapsedTime = 0; float duration = 0.5f; // Hardcoded vault duration Vector3 startPos = transform.position; Vector3 endPos = startPos + transform.forward * vaultDistance + Vector3.up * vaultHeight;

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; fe parkour script

void Update()

bool IsWalled() // Raycast to sides RaycastHit hit; if (Physics.Raycast(transform.position, transform.right, out hit, 1.1f) // Move over obstacle float elapsedTime = 0;

void Start() rb = GetComponent<Rigidbody>(); float duration = 0.5f

while (elapsedTime < duration) transform.position = Vector3.Lerp(startPos, endPos, elapsedTime / duration); elapsedTime += Time.deltaTime; yield return null;

  • Newsletter & Deals - Sign Up Now

    Want to get the latest updates? Sign up for free.

Newsletter & Deals - Sign Up Now
Sorry, you didn't pass the captcha (security) quiz. Please try again. If prompted, enter the security code exactly as shown. Otherwise, make sure all form fields are filled correctly.