Ragdoll Hit.github Info
void ApplyHitForce() { // Calculate the direction of the force Vector3 forceDirection = transform.forward;
public class RagdollHit : MonoBehaviour { // Define the character model and its rigidbody public GameObject characterModel; private Rigidbody characterRigidbody; ragdoll hit.github
If you have more information or context about the specific blog post or project you're referring to, I'd be happy to try and assist you further. void ApplyHitForce() { // Calculate the direction of
// Define the force applied to the character public float hitForce = 10f; private Rigidbody characterRigidbody