Torchlight returns! The award-winning action RPG is back, bigger and better than ever. Torchlight II takes you once more into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands.
View Media Gallery >
"Runic Games delivers pure, perfectly paced loot-driven euphoria."
-IGN"Torchlight is a vibrant, fun, steampunky world, and exploring it is an absolutely addictive pleasure."
-Joystiq"[A] sprawling, ambitious game that does one thing very, very well. It gives you a world you'll want to explore, filled with enemies you'll love to destroy."
-Kotaku"Grab the game, grab some friends, and get to clicking."
-Destructoid"It's got heart. Moxie. It's the scrappy underdog that everyone wants to love, and it just so happens to be the best Action RPG I've played in years."
-Co-OptimusScene two: faces without names Three frames later, the camera lingers on a quay where figures move—bundled in heavy coats, shapes of workers or soldiers. Faces are out of focus, identities intentionally obscured. Yet the clip arrests on a small detail: a child's hand reaching for a loaf in a vendor’s stall, the vendor’s fingers—callused, quick—tucking the bread away. For a minute, the mission’s cold purpose softens into a human moment the operators probably never intended to highlight.
Scene three: the anomaly At 00:38, something interrupts routine surveillance. A low-slung vehicle, unmarked, edges beneath the bridge and pauses. The narrator notes it in a single clipped sentence: "Unscheduled asset present." The camera tracks as a hooded figure steps from the vehicle, moves toward the bridge’s underside, and disappears into shadow. The clip ends before the figure reemerges. That abrupt absence—intentional or accidental—became the clip’s magnet for later speculation.
Epilogue: the vault today The physical reel now rests in climate-controlled anonymity; digitized copies circulate among scholars, annotated and debated. Each viewing peels new assumptions, each pause at 00:38 summons fresh hypotheses. Whether it ultimately resolves a seam in history or remains an evocative riddle, the minute keeps doing what a good document should: it demands attention.
Scene one: slip of film, breath of a city The clip opens on grainy monochrome. The lens skims over a river at dawn—smoke threads from low chimneys, the bridge’s silhouette like a question mark cut against a sky half-lit. A voice, calm and clipped, supplies terse narration in English: "Target area confirmed. Visual markers consistent with prior intel." The subtitles are careful, almost reverent: each word is a measured instrument in a larger operation.
Play co-op with other adventurers via LAN or over the internet (up to 4 players on console, and up to 6 on PC). Experiment with character synergies and defeat the greatest evils of Vilderan together.
Scene two: faces without names Three frames later, the camera lingers on a quay where figures move—bundled in heavy coats, shapes of workers or soldiers. Faces are out of focus, identities intentionally obscured. Yet the clip arrests on a small detail: a child's hand reaching for a loaf in a vendor’s stall, the vendor’s fingers—callused, quick—tucking the bread away. For a minute, the mission’s cold purpose softens into a human moment the operators probably never intended to highlight.
Scene three: the anomaly At 00:38, something interrupts routine surveillance. A low-slung vehicle, unmarked, edges beneath the bridge and pauses. The narrator notes it in a single clipped sentence: "Unscheduled asset present." The camera tracks as a hooded figure steps from the vehicle, moves toward the bridge’s underside, and disappears into shadow. The clip ends before the figure reemerges. That abrupt absence—intentional or accidental—became the clip’s magnet for later speculation.
Epilogue: the vault today The physical reel now rests in climate-controlled anonymity; digitized copies circulate among scholars, annotated and debated. Each viewing peels new assumptions, each pause at 00:38 summons fresh hypotheses. Whether it ultimately resolves a seam in history or remains an evocative riddle, the minute keeps doing what a good document should: it demands attention.
Scene one: slip of film, breath of a city The clip opens on grainy monochrome. The lens skims over a river at dawn—smoke threads from low chimneys, the bridge’s silhouette like a question mark cut against a sky half-lit. A voice, calm and clipped, supplies terse narration in English: "Target area confirmed. Visual markers consistent with prior intel." The subtitles are careful, almost reverent: each word is a measured instrument in a larger operation.
These popular features make their return in Torchlight II in improved form. More choices, better effects, and your pet will still make the run to town to sell your loot so you don't have to.
Want to make your own levels and characters? With GUTS, the Torchlight II editor, you’re using the exact same tools we used to make the game. Check out the official wiki to start creating new experiences and share them with the world.
Torchlight II also supports Steam Workshop, allowing for automatic mod subscription and synchronization. Choose from over a thousand mods and bend the game to your will. Or create your own and share your work with the entire world!