Taro beamed with pride. "We did it, Miyamoto-san! 60 FPS on Super Mario 3D Land!"
Taro's fingers flew across the keyboard as he typed out a flurry of code. Yoshi watched over his shoulder as the changes took shape.
Miyamoto nodded approvingly. "Excellent work, team. This is exactly what we needed. Now, let's make sure it stays that way..."
"Whoa, you're using a technique called 'loop unrolling'!" Yoshi exclaimed. "That's some advanced stuff, Taro."
The two developers ran the game, and Taro held his breath as the frame counter ticked up. 30 FPS... 45 FPS... 59 FPS... and then, suddenly, a smooth 60 FPS.
The team laughed and began to discuss the next steps, but Taro just sat back in his chair, a satisfied look on his face. He had conquered the code, and in doing so, had helped create a gaming experience that would delight players around the world.